One mission had me protecting my retreating comrades in a narrow forest, another had me escorting a civilian through a battle between two bandit factions, and many were simply one on one, palm-drenching boss fights. No two missions or maps in the 20-hour campaign felt alike. It can quickly get repetitive and mind-numbing, and thankfully, Berserk isn’t structured like that at all.īorrowing from the more recent entries I mentioned earlier, the Berserk game has missions that are much more dynamically and uniquely structured. These musou style games generally have you controlling a character in third person as you navigate large, maze-like maps to capture bases, claim territory zones, and slice up hundreds and thousands of enemies along the way in nearly half-hour long engagements. If you played recent titles like Hyrule Warriors or Dragon Quest Heroes, you’re in for a similarly polished experience, with even more blood, and the most gripping story in a musou game to date. Berserk and the Band of the Hawk, or Berserk Musou as it’s known in Japan, is one of Koei Tecmos many recent endeavours into making Dynasty Warriors style games out of established popular properties.
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